Pages

Wednesday, November 14, 2018

Dagger Assasin Skill build

This article is going to be straight forward and would only focus on the skill build for dagger assassins. I know that you guys have been looking for a skill build comparison of Katar vs Dagger but unfortunately, I don't have enough experience in using Katars that I can't really say what skill build is best for them. Sorry!

Let's break down the skills into three sections - thief, assassin and sinX.

(photo grabbed from ragnarok.wikia.com)

Thief skills

Double Attack 

- the main skill used by dagger assassins. At level 10, it gives 50% chance to cause 200% damage to an enemy.
- there are guild runes, 4 in total, that give additional 40% damage to double attack. It is a MUST to get them first whenever you can.

Ambush

- very useful in PVP
- using this skill while in a hiding status (including the overlapping hide status caused by Advanced hiding) has a chance to stun the enemy and cause additional 100% damage.

Flee (Dodge) and Hide

- these skills needs no explanation and it is essential to an assassin regardless of the build

Optional skills: (Envenom and detoxify)

You can choose not to use ambush and use the skill point on Envenom and/or detoxify. There is an assassin skill that compliments Envenom (adds 40 ATK). Detoxify is proven useful in PVP/WOE as it cleanses poison brought about by other assassins.


Assassin skills

Piercing blades

- gives a 25% chance to cause -50% ignore def to an enemy for 4 seconds. Since assassins have decent attack speed, this triggers nicely. It is the main reason why dagger builds are based on ignore def item sets.

Strengthen Poison

- gives 40 ATK when you cast Envenom level 10.

Sonic Blow

- one of the main skills for Assassins. deals 600% or 800% (not sure with SEA) physical damage.
- in classic Ragnarok Online, this skill is exclusive to Katar users but in ROM, this can be used regardless of the weapon being used.

Sonic Acceleration

-although the description says that it adds 100% damage to Sonic Blow, it actually doubles the damage up to 1200% or 1600%.
-this skill also add accuracy (Hit) permanently. +30 hit at Lvl 5 (max)

Back Slide

- a utility skill that is helpful in both PVP and PVE. Slides you back up to 5 meters and immediately enters hide status for a few seconds. This status is different from the actual Hide skill but works very much the same - ambush causes stun, etc.

Optional skills

The above list will actually take up your 40 skill points but if in any case you don't feel like getting any one of them, the other available skills are:
- Venom Dust (or Venom Diffusion in SEA), causes damage to the area around you. If the target is poisoned, it scatters the poison to any nearby monster, inflicting poison status to them as well. I once used this when I started and it is pretty helpful when you are 'mobbing' - or when you attract a lot of monsters and kill them simultaneously.
- Poison Kunai to be honest is NOT economical in any way possible. uses one poison bottle (thats' 500z bro!). It inflicts poison (100% success on mobs) and has a long range. Effect is different on PVP because of the resistance from stats and/or equipment/skills.

Assassin Cross

Enchant Deadly Poison

- an essential skill for any type of assassin.
- Adds 30% physical attack for 40 seconds. The cooldown is also 40 secs which means, if you have the right SP recovery set then you can put this skill in auto then have unli EDP while grinding!

Slash (aka Execution Slash)

- Disclaimer: the damage of this skill has changed since I stopped playing. And I'm not so sure if the damage in ROM CN is the same in ROM SEA.
- deals 800%(?) physical damage to a single target and increases your next normal attack damage to 200%
- if this is used to a target who's health is less than 30%, then it will deal twice the damage.
- This means, if your target's HP is less than 30% then you will hit 1600% and your next normal attack (also works  on double-attack) damage (non-skill) will deal 200% of your physical attack.
-I'd like to point out that you might want to keep this skill at level 1 for grinding purposes. I find it cheaper to use in terms of SP consumption than Sonic Blow. 

Advanced Hiding

- this extends the effect that allows hide-only skills. For example, grimtooth or ambush's double damage. grimtooth can only be cast when you are in hide status, same with Ambush, it deals double damage when used in hide status. This skill lets you use those hide-only skill effects at certain period after Hide was worn off (21 secs max).
- this also deducts the movement speed penalty when you are in Hide status (-20%)

Optional skills

Soul Breaker - the calculation for it's damage is a bit complicated. Please see the skill description for more info. I had planned to build a dagsin around this skill - an INT-STR build. But at that time when I was still playing in CN server and it was just EP2, the items needed, especially the Dagger (Fortune dagger) was not a viable option and I had a limited amount of zenny at my dispense (zenny is hard you know). This would have been a very fun skill to use - it was long range, and also dealt both physical and magical attack. But, even with a dedicated item for it (the fortune sword), prioritizing this skill was not very economical.
Meteor Assault - This is a useful skill since assassins dont have much AOE skills. It deals 440% physical damage around you and has a 25% chance to inflict debuffs (stun, bleed, blind). the chance doubles when you cast this skill in Hide status.


Stay tuned for Guillotine Cross skills!

I did not mention the Katar-only skills because it is pointless to a dagger sinx build article.


You might also be interested in these topics:
Katar vs Dagger
Dagger Assassin
Ambush (theory build) 

45 comments:

  1. Wonderful guides!!
    Is this skill guide not finish yet?

    ReplyDelete
    Replies
    1. Yes, its still a work in progress.. real-world issues eating up my time /sob

      Delete
    2. Hi Neversolo,

      I hope you could find time to make a blog about Sonic Blow build sinx, my dream is to 1 hit players in pvp using PVP, I can still remember when I play the original RO, when you kill a player using SB, they're still spinning around on the ground even they're dead already.

      Which is better for SB type, a dagger build or katar? since SB will fall under physical attack and sinx skills like katar and advance katar mastery will add PATK when using katar, does that means that it will increase your SB damage also?, and if I stick with dagger, should I choose prontera dagger or dessert twilight>?

      Looking forward for your answer.

      Delete
    3. Hi there! Well, SB build is basically PATK build. In PVP, you can't really rely on SP recovery, honey is going to be your friend! So, You should focus your stats in STR VIT and DEX (for hit).

      I don't really know which weapon would be better but if there is a Katar that increases PATK when you reach certain STR, then go for that! Otherwise, Holydagger is the only weapon that I know that increases a SinX's ATK as you reach higher STR. Since your target is to 1-hit Players, go for a weapon that compliments (or improves) either your PATK or Damage to demi-human.

      Delete
    4. hi what about sandstorm +15 for end game equip? with weapon perfection and hydra cards you should completely oblitarate in pvp, even if carded with minorus for large you will destroy high def targets as well plus 100% increase SB damage that is insane

      Delete
    5. I just checked and yes, a final tier +15 sandstorm sounds nice for an SB Build! however, we are not sure if the 'magnification' mentioned for SB in it's description means that the dmg will be doubled, or if the modifiers of the SB dmg is. THere is going to be a HUGE difference between the two thus, my concern. Either way, it is indeed nice!

      Delete
  2. How about stats point allocations?

    ReplyDelete
  3. Hi there! awesome guide btw. just wnt to ask about the dual client for ROM love at first sight, that works on android phones. would really appreciate it /thx

    ReplyDelete
    Replies
    1. Say no more.

      https://tipidgaming.blogspot.com/2018/10/ragnarok-mobile-dual-login-on-your.html

      Delete
  4. Hi Neversolo,

    Eversince, I really want to play the sinx char, I just want to know your thoughts, because I just switched my assassin from katar to dagger since i noticed that katar type is still weak if I'am still asssassin, when I switched to dagger, I appreciated it more than the katar, now my question is, can I still stick with dagger build BUT still want to enjoy the chocolate crit some everytime I attack ? If yes, what stats and skill build path should I follow?

    Bonus question: how does it works having double damage and critical, does the critical attack applies to double damage as well?

    I hope you can find time to answer my question.

    Thanks

    ReplyDelete
    Replies
    1. Hello!

      The build that you are planning to do is what I call a hybrid. Everyone has his/her own build, you can build whatever you want with your character. I believe that if you put much effort into your desired build, it can become strong!

      The answer to your second question is no. Double Attacks don't Crit. But since Double Attack doesn't trigger 100% of the time, your Crit can trigger when Double Attack doesnt.

      Delete
  5. Hello! Where should i focus on my stats first? Should i place it on str first? And how many points should i put there before i focus on other stat?

    And also, until when should i use dagger? Is it okay to use it as an end game item or katar is better in the lather part of the game?

    Thank you and Godbless!!!

    ReplyDelete
    Replies
    1. It is always a preference to either use dagger or katar as their end game.

      For starters we always say that you can use daggers until you are SinX Job20 and then switch to katar so that you have the Advanced Katar research and the Assassins Aura skill which gives you Crit rate.

      Delete
  6. hi there, nice build. Btw i want to ask out of topic if it's oke.
    Do you know how party loots work? what is the difference between assign and pick up? thank you very much

    ReplyDelete
    Replies
    1. Assign is like 'Each take' in the old RO. The system assigns the next loot to the next player. Assignment of loot is on a turn-basis. While in Pick up, the system default loot policy is applied - the loot is honored to the one who contributed more damage to the monster.

      Delete
    2. thank you for the explanation.
      and if my stamina is red already and im leeching my priest stamina, what loot setting should i use?

      Delete
    3. btw i still see people say critical ignore defense, meanwhile you said critical just do 40% more damage. so which one is true?

      Delete
    4. Hi there! Sorry for the late response.. It wasn't me who said that Crit now only does 40% dmg. But if that is true, then it is something that we should put into the mix.

      About your other question, You should use the 'each take' option when leeching especially if the priest is following you around. This gives you the chance to get loots. If you choose the other option, the system will detect that you have red stamina thus, will not reward you with any lots.

      Delete
    5. I see, thank you very much for your response. it helps a lot. I hope u keep writing. I love ur writing. Cheers!

      Delete
  7. Hi, just wanna know what is the rune for that kind of build dagger all the way?

    ReplyDelete
    Replies
    1. We prefer to get the Double attack runes first.

      Delete
  8. Good day i am inspired by this guide you published.If its not too much to ask could you please give me some advice for rune/s build for a stronger SB w/ EDP?
    TIA.

    ReplyDelete
    Replies
    1. I don't have the updates for the new runes but if I get to finish the rune guide, I'll be sure to post it in my blog. Please stay tuned!

      Delete
  9. Hi, just want to know does the advance hiding synergize with backslide or not?

    Backslide do have 30flee & 25% mvspd rune bonus that would be great if it does synergize

    Thank you

    ReplyDelete
    Replies
    1. Good question! To be honest I haven't tested this yet.

      Delete
  10. hi! should i get ambush instead of envenom? but if i follow the path to double attack rune, i need to get the ambush rune first please help!

    ReplyDelete
    Replies
    1. As far as I remember, some of the DA runes are accessible by bypassing some 'premium' runes. BUT at the same time there are DA runes that are NOT. Which means you'd really have to get those ambush runes just to get those Da runes. That's okay! You should not worry about that ambush rune.

      Delete
    2. should i get ambush skill and scrap envenom? or scrap ambush skill and just active its rune to get to DA runes? Thank you!

      Delete
    3. If there is no other path to the DA runes then you can just activate the Ambush rune - you don't need to put a skill point in ambush.

      Delete
  11. Hi Neversolo,

    I hope you could find time to make a blog about Sonic Blow build sinx, my dream is to 1 hit players in pvp using PVP, I can still remember when I play the original RO, when you kill a player using SB, they're still spinning around on the ground even they're dead already.

    Which is better for SB type, a dagger build or katar? since SB will fall under physical attack and sinx skills like katar and advance katar mastery will add PATK when using katar, does that means that it will increase your SB damage also?, and if I stick with dagger, should I choose prontera dagger or dessert twilight>?

    Looking forward for your answer.

    ReplyDelete
    Replies
    1. Hi! I thought I already commented on this post but it seems not, so sorry!

      Yes Ill try to make a SB build for you and the others but not soon, but when I do, I will share it! Thank you!

      Delete
  12. why does i lack of sp? my auto attacks includes sonic blow.. what should i do?

    ReplyDelete
    Replies
    1. Hello,

      Assassin have low INT and thus, the low SP regeneration. You can try to compensate with this by equipping yourself with Geffen shoes slotted with Eggyra card, then 2 Lunatic Brooches tier IV, and the off-hand that reduces SP consumption of skills (forgot the name, it is a book)

      Delete
  13. or should i just activate ambush rune and not get the skill? thank you!

    ReplyDelete
    Replies
    1. you can activate the rune and NOT get the skill.

      Delete
  14. Thanks for the useful insight. Can you give a recommendation on how many points should be allocated in each skill?

    ReplyDelete
  15. Hi read this so sins need vit as per your guide there is no vit 'Max str, 30-60 dex (total), rest agi. Taht should be enough.' if going for mvp and pvp how much vit is needed. Thanks

    ReplyDelete
    Replies
    1. I'd say maybe 40? I dont put VIT at all since I'm accompanied by a priest when doing MVPs. And if I'd really want to survive PVP, I'll rely on an armor/garment that gives max HP instead.

      but this is just me. Please follow your heart, everyone is entitled for their own build.

      Delete
  16. Hello, good guide you have there!

    Just a want to drop a question that've been bothering me.
    Is Slash (Execution Slash) really useful? I tried to use it on dummy monster (at somewhere north-side Prontera), it does deal x2 damage, but after the 1st attack, the debuff will gone and you need to use Slash again to deal more damage.

    ReplyDelete
    Replies
    1. Hello! Glad you liked my article!

      For me, YES. Slash is a versatile skill. The buff only works on your next attack right after you used slash. After using the skill, you will notice an icon for the buff showing up under your avatar on the top-left corner. This lasts for 10 seconds.

      The idea is to kind of like how Back Stab on Stalkers work - you use Ambush first, then BackStab.

      Delete

Popular Posts