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Thursday, December 20, 2018

Recommended Weapon Cards

Ever wonder how the others have 5 to 6-digit damage when using skills? Using the right cards when battling certain monsters or bosses makes a very huge difference. You should use them depending on the race, size or elements of the opponents. By the way, this article is meant for Assassins only, but could only be used as a guide for race and size cards by other classes.
note: Ill be using my own words to describe anything about the cards to give them more sense. You'd notice that they are a bit off from the actual description in the game.


Weapon Cards


Size cards

All monsters in Rune Midgard are categorized into three - small, medium and large. Most MVPs are sized large and this is the main reason why Minorous card is in high demand. In PVP however, players are sized medium and the race is demi-human (obviously).




Desert Wolf Card

Card type - weapon card
Effect - Damage to Small sized monsters + 25%, ATK +15
Draw/Loot permanent buff - ATK+8
Adventurer book storage effect - adds 25% more damage to small monsters if damage to small monsters is more than 50% (51% and higher)
Notes: size cards are usually expensive since they cover a lot of monsters




Skeleton Worker Card


Card type - weapon card
Effect - Damage to medium sized monsters + 15%, ATK +15
Draw/Loot permanent buff - MaxHP+28
Adventurer book storage effect - 
Notes:
Very in demand since players in PVP are sized medium, this adds damage when doing PVP. You can only get this card from King Poring in Prontera south.


Minorous Card


Card type - weapon card
Effect - Damage to large sized monsters + 25%, ATK +15
Draw/Loot permanent buff - ATK+8
Adventurer book storage effect - adds 25% more damage to large monsters if damage to large monsters is more than 50% (51% and higher)
Notes:
Like I mentioned before, this is high in demand because most of the MVPs are large sized.



Element Cards

There are 10 elements in Ragnarok Mobile - earth, wind, fire, water, shadow, holy, undead, poison, ghost and neutral. Like any other game, certain elements deal more damage on one element but deals half on another. For guidance on damage amplification, please see the table below:

(credits to theridersdiary.com for this table)



For wind monsters..
Mandragora card


Card type - weapon card
Effect - Damage to wind monsters + 20%
Draw/Loot permanent buff - dmg to wind monsters + 2%
Adventurer book storage effect -
Notes: better used in pairs (2pcs). Good versus punk, sky petite, wind ghost (obviously) or MVPs like Goblin Leader or Mistress



For earth monsters..
Menblatt card

Card type - weapon card
Effect - Damage to earth monsters + 20%
Draw/Loot permanent buff - MDef+4
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Orc Archers/Warriors, Sting, Ferus, Petite and MVPs like Orc Hero, Orc Baby, Orc Lord and Maya


For fire monsters..
Vadon card

Card type - weapon card
Effect - Damage to fire monsters + 15%
Draw/Loot permanent buff - dmg to fire monsters +2%
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Minorous, Kobold Archer, Brilight and MVPs like Eddga, Golden Thief Bug and Moonlight Flower



For water monsters..
Drainliar card

Card type - weapon card
Effect - Damage to water monsters + 20%
Draw/Loot permanent buff - MAtk+6
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Anolian, Sohee, Penomena and MVPs like Strouf, Hatii and Spashire



For holy monsters..
Orc Skeleton card

Card type - weapon card
Effect - Damage to holy monsters + 20%
Draw/Loot permanent buff - MaxHP+24
Adventurer book storage effect - 
Notes: you might want to consider this card if you want to grind in Christmas Cookies in Lutie or if you want to hunt the MVP Randgris.



For Ghost monsters..
Mao Guai card

Card type - weapon card
Effect - Damage to ghost monsters + 15%
Draw/Loot permanent buff - MaxHP+28
Adventurer book storage effect - 
Notes: This can be crafted in King Poring. This is not a cheap card. You wouldn't really want to have this just for grinding in Eggyra or hunting Ghostring, right?


For Undead monsters..
Goblin Archer card

Card type - weapon card
Effect - Crit Dmg + 10%, Crit to Undead monsters + 20
Draw/Loot permanent buff - Crit Dmg + 5%
Adventurer book storage effect - 
Notes: Commonly used by Crit classes like Sinx and ADL Snipers. Hunted, for its perma buff Crit Dmg +5%



For Poison monsters..
Anacondaq card

Card type - weapon card
Effect - Damage to Poison monsters +15%
Draw/Loot permanent buff - MaxHP + 28
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Cramp, Kobold Buckler and Argiope



For shadow monsters..
Santa Poring card

Effect - Damage to shadow(dark) monsters +15%
Draw/Loot permanent buff - MaxHP + 28
Adventurer book storage effect - 






For neutral monsters, of course all you need is to increase your own attack since normal attacks, by default, are neutral.


For neutral monsters..
Archer Skeleton card

Card type - weapon card
Effect - Meelet Atk +5%, Ranged Atk+10%
Draw/Loot permanent buff - Atk+8
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Preferred by ranged DPS like Stalkers and Snipers



And Archer Skeleton card's counter-part.. For neutral monsters..
Zherlthsh card

Card type - weapon card
Effect - Meelet Atk +10%, Ranged Atk+5%
Draw/Loot permanent buff - ATK+6
Adventurer book storage effect - 
Notes:







Race Cards

Now for the race cards.. there are also 10 races in Rune midgard and they are Angel, brute, demi-human, demon, dragon, fish, formless, insect, plant and undead. 

NOTE: There is a hierarchy between race, size and element damage but I can not find the information. If ever you know this information, please comment below so that I could update this article. Thank you so much!



For Brute monsters..
Goblin card

Card type - weapon card
Effect - Damage to Brute monsters +15%
Draw/Loot permanent buff - damage to brute + 2%
Adventurer book storage effect - 
Notes: 

For Dragon monsters..
Green Petite card

Card type - weapon card
Effect - Damage to Dragon monsters +20%
Draw/Loot permanent buff - Max HP + 24
Adventurer book storage effect - 
Notes: alternatively, you can also use Dragon Egg card. These cards are great for hunting in the GH Outskirt - good source of Hand of Gods

For fish monsters..
Flora card

Card type - weapon card
Effect - Damage to fish monsters +15%
Draw/Loot permanent buff - Damage to fish race + 2%
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus anolians and phenomena

For demi-human monsters..
Hydra card

Card type - weapon card
Effect - Damage to demi-human monsters +15%
Draw/Loot permanent buff - Damage to demi-human + 2%
Adventurer book storage effect - 
Notes: high in demand because it can be used in PVPs, as I have mentioned, players are classifieed as demi-human.

For formless monsters..
Pecopeco Egg card

Card type - weapon card
Effect - Damage to formless monsters +15%
Draw/Loot permanent buff - MaxHP + 24
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). great for farming in Stings and in the Clock tower dungeons - most of the monster in clock tower are formless

For Insect monsters..
Rafflesia card

Card type - off-hand card
Effect - Damage to insect monsters +25%
Draw/Loot permanent buff - Damage to insect +1%
Adventurer book storage effect - 
Notes: Rafflesia is a Mini boss - one of the reasons why this card is expensive. What's great about this card is that it is an off-hand card, which means the 2 slots in your weapon is available for either elemental or size cards.

For Demon monsters..
Strouf card

Card type - weapon card
Effect - Damage to demon monsters +25%
Draw/Loot permanent buff - Damage to demon +2%
Adventurer book storage effect - 
Notes: very expensive since this is a MVP card. But if you can have this, it is very useful in grinding in Glast Heim.



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I'll end this article with a tip: Elemental cards are the cheapest you can get. If you have a target monster to farm on, consider whichever card is cheaper. I'll update this article whenever I can, for now, I need to end this here. Thank you!


Wednesday, November 14, 2018

Dagger Assasin Skill build

This article is going to be straight forward and would only focus on the skill build for dagger assassins. I know that you guys have been looking for a skill build comparison of Katar vs Dagger but unfortunately, I don't have enough experience in using Katars that I can't really say what skill build is best for them. Sorry!

Let's break down the skills into three sections - thief, assassin and sinX.

(photo grabbed from ragnarok.wikia.com)

Thief skills

Double Attack 

- the main skill used by dagger assassins. At level 10, it gives 50% chance to cause 200% damage to an enemy.
- there are guild runes, 4 in total, that give additional 40% damage to double attack. It is a MUST to get them first whenever you can.

Ambush

- very useful in PVP
- using this skill while in a hiding status (including the overlapping hide status caused by Advanced hiding) has a chance to stun the enemy and cause additional 100% damage.

Flee (Dodge) and Hide

- these skills needs no explanation and it is essential to an assassin regardless of the build

Optional skills: (Envenom and detoxify)

You can choose not to use ambush and use the skill point on Envenom and/or detoxify. There is an assassin skill that compliments Envenom (adds 40 ATK). Detoxify is proven useful in PVP/WOE as it cleanses poison brought about by other assassins.


Assassin skills

Piercing blades

- gives a 25% chance to cause -50% ignore def to an enemy for 4 seconds. Since assassins have decent attack speed, this triggers nicely. It is the main reason why dagger builds are based on ignore def item sets.

Strengthen Poison

- gives 40 ATK when you cast Envenom level 10.

Sonic Blow

- one of the main skills for Assassins. deals 600% or 800% (not sure with SEA) physical damage.
- in classic Ragnarok Online, this skill is exclusive to Katar users but in ROM, this can be used regardless of the weapon being used.

Sonic Acceleration

-although the description says that it adds 100% damage to Sonic Blow, it actually doubles the damage up to 1200% or 1600%.
-this skill also add accuracy (Hit) permanently. +30 hit at Lvl 5 (max)

Back Slide

- a utility skill that is helpful in both PVP and PVE. Slides you back up to 5 meters and immediately enters hide status for a few seconds. This status is different from the actual Hide skill but works very much the same - ambush causes stun, etc.

Optional skills

The above list will actually take up your 40 skill points but if in any case you don't feel like getting any one of them, the other available skills are:
- Venom Dust (or Venom Diffusion in SEA), causes damage to the area around you. If the target is poisoned, it scatters the poison to any nearby monster, inflicting poison status to them as well. I once used this when I started and it is pretty helpful when you are 'mobbing' - or when you attract a lot of monsters and kill them simultaneously.
- Poison Kunai to be honest is NOT economical in any way possible. uses one poison bottle (thats' 500z bro!). It inflicts poison (100% success on mobs) and has a long range. Effect is different on PVP because of the resistance from stats and/or equipment/skills.

Assassin Cross

Enchant Deadly Poison

- an essential skill for any type of assassin.
- Adds 30% physical attack for 40 seconds. The cooldown is also 40 secs which means, if you have the right SP recovery set then you can put this skill in auto then have unli EDP while grinding!

Slash (aka Execution Slash)

- Disclaimer: the damage of this skill has changed since I stopped playing. And I'm not so sure if the damage in ROM CN is the same in ROM SEA.
- deals 800%(?) physical damage to a single target and increases your next normal attack damage to 200%
- if this is used to a target who's health is less than 30%, then it will deal twice the damage.
- This means, if your target's HP is less than 30% then you will hit 1600% and your next normal attack (also works  on double-attack) damage (non-skill) will deal 200% of your physical attack.
-I'd like to point out that you might want to keep this skill at level 1 for grinding purposes. I find it cheaper to use in terms of SP consumption than Sonic Blow. 

Advanced Hiding

- this extends the effect that allows hide-only skills. For example, grimtooth or ambush's double damage. grimtooth can only be cast when you are in hide status, same with Ambush, it deals double damage when used in hide status. This skill lets you use those hide-only skill effects at certain period after Hide was worn off (21 secs max).
- this also deducts the movement speed penalty when you are in Hide status (-20%)

Optional skills

Soul Breaker - the calculation for it's damage is a bit complicated. Please see the skill description for more info. I had planned to build a dagsin around this skill - an INT-STR build. But at that time when I was still playing in CN server and it was just EP2, the items needed, especially the Dagger (Fortune dagger) was not a viable option and I had a limited amount of zenny at my dispense (zenny is hard you know). This would have been a very fun skill to use - it was long range, and also dealt both physical and magical attack. But, even with a dedicated item for it (the fortune sword), prioritizing this skill was not very economical.
Meteor Assault - This is a useful skill since assassins dont have much AOE skills. It deals 440% physical damage around you and has a 25% chance to inflict debuffs (stun, bleed, blind). the chance doubles when you cast this skill in Hide status.


Stay tuned for Guillotine Cross skills!

I did not mention the Katar-only skills because it is pointless to a dagger sinx build article.


You might also be interested in these topics:
Katar vs Dagger
Dagger Assassin
Ambush (theory build) 

Friday, November 9, 2018

Parties!






I have noticed that a lot of players are having a hard time looking for parties for specific tasks - 300 mob tasks, quests, Endless tower, Rifts. Here, I'd like to teach you guys how to make use of the Party UI so that instead of shouting in the world chat to look for parties, to just use the internal UI to find them.

The party UI is almost straight forward - you click on the green button to create a party; invite friends to create a party, refresh the list; apply for specific parties, and the highlight of this article - the buttons on the left. They actually refer to the parties that are setup specific for the tasks. Here's what they are for:


1. Nearby



The default setting when making a party is set to 'nearby'. It shows all parties within the map unless they are set for a specific task such as Endless Tower, Training grounds, Dojo or Rifts.


2. Endless Tower



This needs no explanation but when you click on this button, it shows all parties within your current channel that are set for endless tower. It also shows the floors where the party is set to start. This makes it easy for anybody to apply and find other players that wants to go ET and with their specific target floors.


3. Training Grounds



For those who don't know, the training ground is where you get poring coins (these are the pink colored coins you use to purchase headgear blueprints). It is also a good place to train your PVP gears because the puppets you fight are with stats allocation like real players.

4. Dojo



The Dojo is also known as the Guild dojo; it can be accessed within the guild hall. You can only get loots once though, but you can help a guild member finish them and get friendship cards.

5. Rifts



Rifts are those lightning-like things that you see on the maps that give very good loots (Earrings, Gloves, Rings, etc) depending on which one you decide to take. Beware though, as the level of the rift rises, so are the mobs that are in them.
By using this button, you will be able to filter the parties that are planning to take specific rifts. click on the one that you'd like to enter then apply. The parties here are also on the same channel that you are in, so there's no need to worry about it.


Tuesday, October 23, 2018

Available (and unavailable) features in Ragnarok Mobile: Eternal Love CBT

I am one of the lucky ones who was able to download and install the CBT and since not all of us got the same chance, I'll share with you some of the key features (and some of the features that are not available) in it that might also be launched in the OBT.

CBT is launched with Glastheim (aka Episode 1) and it is rumored confirmed that OBT will also be launched with it. I have not seen any news about bugs that were seen in the CBT so there's a large chance that OBT's release will be exactly the same. This means, a lot of features are going to be released in OBT and I've listed here all of the key features that I know of, just because I'm too lazy to check all of them or rather, too busy to grind in CBT to do so.

Without further ado, here they are:

1. Merchant class is available.
I know there are a lot of Blacksmith fans out there but it is not the only reason why a lot of players are looking forward to this class. Most players want this class because of its ability to vend. However, when merchant was first released in China, the vending ability was still unavailable. So, we should expect that it is going to be the same when OBT comes out.


2.Account Security (PIN) is available.
This is great, gives additional security to your account in case your phone gets stolen because the thief wants your ROM account so badly!



3. Flywing button in map.
When you open the map by tapping on the mini map on the top-right, you will notice a flywing button beside the magnifying icon. This lets you use a flywing so that you can easily track wherever you are when you try to go to a certain part of the map and the flywing does its' job of teleporting you on a random location in it.



4. Warm Dish is NOT time-related.
Before, Warm dish is time-limited. It gives you a certain SP and HP recovery over a period of time. But here in CBT, it is limited to its total HP and SP. And the recovery is triggered when your HP or SP reaches a certain amount (like 40% and below). I found this VERY useful when I was grinding in Vitatas in Anthell. I was able to put SonicBlow in auto skill slot without having troubles of depleting my SP supply.



5. Job switching NOT available.
PS: Let me be clear on this one: Job switching into other class is not yet available BUT switching to your lateral class IS available (i.e Priest to monk or SinX to Rogue)
This feature is available in the China server but is still NOT available in CBT. I'm guessing they will make it available once WOE is released in SEA OBT as well.


5.1 Alternate Jobs are available - Crusader, Monk, Rogue and Whitesmith(?). I'm not sure with whitesmith to be honest. LOL


6. The inventory options.
In the inventory window, swipe down from the top to reveal three buttons.

The first button is for stacking items into your Kafra storage. For example, you already have Topaz in your Kafra storage and your're in anthell grinding. By pressing this button, the topaz in your bag will be transferred into your Kafra inventory. It only works with items that are currently in your Kafra storage.

The middle button is for quick-sell, which sells all of the trash items (npc weapons dropped by monsters) without having to go to a trade NPC.

And the last button is for sorting your items. Click it, sort it.

All of these can be activated ANYWHERE. Which means you can grind all you want without having to go back to an NPC and sell the trash. Not only that, it is also useful when you are doing Endless towers or GRs.



7. Costumes are available!
This feature is rather new in China as well, and I'm glad it looks like they are bringing it over to SEA OBT in the opening! As you could see, it is only one item but changes your over-all looks. NEAT!




8. Multiple targets NOT available.
In China server now, you can choose multiple targets by clicking on their respective checkboxes beside the monster names when you press the auto-attack button. But here in CBT, it seems like it is not available yet. Too bad, it's a really good feature.




9. Mini WoE is available.
To add some fun in your PVP battles or to just practice your WOE skills, they've added the Mini WOE wherein you battle for the Empirium with a couple of opponents. Same principle applies.



Other features available:
10. Pet labor system - you send your pet into labor and you get rewards over time. The time and amount of reward is dependent on the intimacy level of your pet.
11. Cooking system  is applied. Very useful especially to compensate with your SP consumption.
12. Butler system is applied - It actually like a reward system where in you get rewards upon accumulating certain points - points that you get when performing certain tasks. If you reach 100 points a day you get a blue BigCat Voucher which can be used for gacha. So, if you complete the tasks (100 points) per day for 30 days, you get a chance at gacha once per month.
The other use of Butler is to check the market trends. It gives you data about which items' price went up or down - kinda useful for those marketing-inclined people.



There you have it folks! I hope this article hypes you up more about the upcoming release of Ragnarok M: Eternal Love SEA! I'll see you guys out there!

Friday, October 19, 2018

Ragnarok Mobile Dual Login on your Smartphone


EDIT:
Playing Ragnarok Mobile on split-screen SIMULTANEOUSLY (at the same time) is not working on MOST latest smart phone models. It is always safe to try the method mentioned below but if it really doesn't work even if you had installed the 64-bit support for either Dr. Clone or Parallel Space, then you are doomed.




In Ragnarok Mobile, heck, even in the classic RO, having dual login is a huge advantage. Tagging along your alternate support Priest will always come in handy especially if you want to grind on maps where the monster's level is higher than yours at almost ANYTIME!

Since not all of us have access to a computer which can easily run multiple instances of android emulators, the only viable option to do dual login is thru smartphones - or if you have more than one smartphone, then good for you! Since newer models come with higher processors and GPUs that can perform multitasking, dual login can be done in almost every smart phone - ALMOST. This means, not all smartphones can run dual login - may it be because the phone's specs can't handle dual login, or the phones' installed OS doesn't support it.

Even if your phone says it has either Nougat or Oreo, smartphones have varying versions of the operating system (android) and it usually is dependent on the manufacturer of your phone who, in that case, pre-installed your phone with their own version of android and it is up to them if they allow split screen or not. Worry not though, you can opt to install a custom ROM on your phone so that you can enable split screen. I'm not going to teach you how because there are tons of tutorials in YouTube! Just go and find one that is specific for you device model.

NOTE:
Split screening on your smartphone doesn't mean you can now run ROM in dual login. Even if you get it to split screen, only one of the instances would continue to play - depending on which instance you have last made reactions with. I checked online and found Dr. Clone. It's one of those apps that duplicate your app, letting you use two accounts without having you log out and log back in.

I know you have the idea of how it works; so here's what you'll need to do to run dual login on Ragnarok mobile:

1. Download Dr. Clone from the Playstore.
2. Follow the instructions on duplicating an app - duplicate Ragnarok Mobile.
3. Do not run Ragnarok mobile yet! If you were able to patch the whole game before duplicating, you'll need to copy the data files from the root folder into the duplicated folder so that you won't have to patch them again for the duplicated Ragnarok Mobile.
4. Open a file manager app (if you don't have any, I suggest downloading FileExplorer from the Playstore)
5. Navigate to Internal Storage > Android > data
6. Copy the folder named com.xd.ro (might be different in Ragnarok Mobile SEA)
7. Navigate to Internal Storage > Dr. Clone > Android > data and paste the folder here.
8. Wait. (the folder is almost 2Gb, you'll have to wait for your phone to finish copying before you can play, or if your phone supports background processes then you can facebook or do other stuff while waiting)
9. Run the duplicated ROM to see if it works. If it does, open the multi-tasking feature of your android phone ( it is usually the three-bar icon to the left of the home button on the bottom part of your screen)
10. You should see 'split screen' on the top of the app cards that you see now. Click on it then long-press the duplicated Ragnarok Mobile app card and drag it to the split screen area.
11. It will open on the top-half of the screen. Now, you can press the bottom half and then run the original Ragnarok Mobile app.
12. It will kick back into half screen but now, you should be looking at two ragnarok mobile apps running on your screen, side to side.


Please take note that the instructions might be a bit different on your mobile. But this is the whole idea of the dual login. If you have further questions, feel free to ask.

NOTE: If it doesn't work, download Dr. Clone 64-bit support. Your phone might be 64-bit, that's why Dr. Clone is having issues. installing 64-bit support together with Dr.Clone should fix that issue.





Friday, October 5, 2018

Ragnarok Mobile minimum requirements

Image result for ragnarok mobile

I know we all are waiting patiently for the official release of Ragnarok Eternal Love SEA (Ragnarok Mobile) and some of us are actually looking into upgrading their phones to make sure they can play it when it becomes available. However, I have not found any single article that discusses the minimum requirements to play the game and I don't really have any idea what they could be. But, having been able to play the game when it was first released in open beta using a two year old phone that I had back then, I think I could share an idea of what you should at least look for a phone, when considering buying one to play Ragnarok Mobile.

When the game was officially launched in January 2017, I was still using my 2 y/o Asus Zenfone 2 Laser 5.5". It didn't have any issues or lags when playing the game but since the game itself had heavy graphics and a lot of moving objects, NPCs included, the battery drains fast. Of course this is true to all mobile phones so to play longer I had to play with lower graphics.

Considering how old my phone was - the chip sets included - we can have a basis of what specs we need for a phone that can play Ragnarok mobile. Below are the specs of my Asus Zenfone 2 Laser 5.5":

OSAndroid 5.0 (Lollipop), upgradable to 6.0 (Marshmallow)
ChipsetQualcomm MSM8916 Snapdragon 410
CPUQuad-core 1.2 GHz Cortex-A53
GPU
RAM
Adreno 306
8/16 GB, 2 GB RAM
(source: GSMarena)

With all the new phones that came out recently, I think I can say the least that the below specs can play Ragnarok Mobile:

CPU: at least Quad-core 1.3 GHz or higher
GPU: at least Adreno 306 or higher
RAM: atleast 2 GB or higher
ROM: at least 16 GB or higher

Please take note that some players say that the game, including the updates upto Episode 5, reaches up to 6 GB worth of ROM. So if you only have 8 GB as an internal storage, there will be no more room for updates if the game releases the next episodes. (FYI Android OS eats up to 4-5 GB of storage)

Now that we have a basis, some of you who want lag-free and frame-drop-free experience can opt to look for the higher end specs on phones. What comes together with using high-end phones is the ability to use dual-login, proven useful for grinding and farming in the higher levels.

Some people may disagree with me that the specs listed here may be a little too low for playing the game. Like I said, it CAN play the game. BUT, I haven't really tried it in WoE. If you want to play WoE then you will want to opt for the higher specs phone.

However, if you have a PC, I'd rather have you play the game using emulators because playing extensively on your phone will have it damaged over time. And, depending what's under the hood of your PC, you can play an unlimited number of instances of the game - one per character - and have a party either running around like a 'train-to-busan' grinding and farming or play the tower with a complete party all by your self.

I hope you find this information useful the least. I'd like to emphasize again that this is based on my own experience and that you are free to tell me otherwise if you think that I am wrong.

Wednesday, September 19, 2018

Ragnarok: Eternal Love SEA to be released with Episode 4 patch - What to Expect

I've read from rierin.com (a site that had been supporting the Ragnarok Mobile Community since the beginning) that Ragnarok M: Eternal Love SEA will be released with all the updates up to Episode 4.

So, what does that mean? There's a possibility that all the features that are currently implemented on the CN server will be implemented on the SEA server, too. FYI, Episode 5 is the latest update on the CN server

I've reviewed the patch notes from Clo (Thanks Clo!) and listed down the features that *might* be applied to the SEA server.

PS: For more information on certain features listed below, please see Clo's patch notes above.

Level Caps:
Base level: 110
Job level: 70
Max stat points per attribute: 119

Classes:
Alternate 2nd jobs: Crusader, Monk, Alchemist, Rogue
3rd Jobs - Rune Knight, Royal Guard, Guillotine Cross, Shadow Chaser, Archbishop, Shura, Warlock, Geneticist, Ranger, Mechanic

Maps:
Glast Heim
Aldebaran & Clock Tower
Lutie & Toy Factory
Amatsu
Yuno

System Features (account-related):
PIN system - this makes you type a PIN whenever you access certain features in-game, i.e kafra inventory, auction house.
Shared journal - achievement of one character reflects on the journal of your other character.
Account-bound quests - same principle with journal achievements, but with quests.
Build switcher - you can pre-define stat builds and switch them over
Job Switcher - you can switch jobs easily (back and forth)
Butler system - see patch notes.

Game-related features:
Rune system - dev's way to strengthen chosen builds per class
Cooking system - includes food buffs system
Pet system & Pet labor system
Equipment Recycle system
Mentor system - see patch notes
King Poring (card crafting) & Card recycling
Cat Mercenary system - very useful in grinding
Auction system - lets users bid on rare items posted by other players (weekly reset)
Marriage system
Cloth Dying - change color of clothes only.
Market Gifting system - pay Gift credits to be able to 'gift' purchased item from market to a friend, see patch notes for more details.
Vending system - a bit complicated, see patch notes. (cost of item is paid with Gift credit + 75% zeny)

PVP/mini game Features:
Yoyo mode
Desert Wolf mode
Mini WoE mode
Poring Fight
MVP War

Guild-related:
Guild Raid - Valhalla ruin
Guild Quests
Guild facilities
War of Crystal - Relics of God (aka WoE)
Custom Emblem
Goddess' Blessing


As you know, I have quit RoM several months ago which means I have little information about some of the features above. I would highly suggest that if you need more information about them, read the patch notes from Clo or visit rierin.com.

And again, it is not sure yet if all of these will be implemented. Though I doubt it, there's still a chance that they will be. After all, we should still be looking forward to them as they came from the same developer Xindong.


I hope you guys find this article very helpful!

Thursday, September 13, 2018

Class Review: Cleric



Since I can't think of anything to write, I'll just write about something I'm most familiar with - Crusaders. I hope this article will help someone out there eventually. This is a first of a series as I'm planning on writing about all the classes I've tried (currently using Barbarian, while waiting for Dark Avenger to be released).

I could've just recorded arena battles to showcase the skills of this class but I know for sure that written information is more useful than just watching fights. Please read on and comment about what you think of this write-up.

I've been a Cleric for sometime and to be specific, my character used to be a Crusader. I consider this class as balanced since they are very versatile - they can tank, they can fight well in PVP (if you've got skills, I dont) and can do solo runs in PVE (again, with skills). A very well-round class if you ask me, and if Dark Avenger (when it comes out)  fails my expectations, I'm 100% sure I'll be switching back to Crusader.

As a tank:

The Cleric's sub-class Paladin has a skill 'Provoke' which can be used by both advanced classes Crusader and Guardian. If you want to go on full-out tank, you'd go with Guardian but if you want a little bit of damage, you'd want to be a Crusader.

The skill provoke is cast on a very wide, and a bit long, fan-shaped area in front of you. This skill is better than using Swordsman's Giant bomb (or Smith wave, whatever) since you don't really have to aim it directly at the monster like the latter. The taunt lasts for about 10 seconds which is enough to let the skill cool down which is about 9 secs or 7~ if you choose to get an A-grade skill cool down heraldry equipped.

Together with Provoke, Paladins also have group support skills that complement either attack or defense. Other than that, they have self-buffs that increase attack (Crusader) and/or increase defense to 32% (both Crusader and Guardian).

Dodging skills:

After trying out Swordsman and Assassin, I realized that the evasion skill of Paladins is more efficient. And I'm talking about the Dodge + attack button combo. Unlike with the two aforementioned classes, the dodge combo of Paladins extend the invincibility when you hit the attack button about after dodging. For me, this had always been very useful all around. Not to mention Thump which is a 'iframe' skill (that's how others call it) which also has a  minuscule invincibility, also useful in case dodge is cooling down.

In the arena:

The Crusader is well-rounded because they have skills in all ranges. For short-mid range we've got the Lightning shock and Thump; The Holy Cross Ex's range is from mid-long and then there's the Judge Hammer (Ex) whose range is from short (melee) to VERY long. They also have a (what I'd like to call) stance-recovery skill that can be used when you are being hit. On top of that, they have a passive skill that grants 20% chance to block attacks. I'm not going to highlight their aerial recovery skill since all of the classes have those, kind of like dodge - you don't need to mention it.

The only downside of Crusaders is their skill cool down. Even if you have the A-grade cool down skill heraldry for Holy Cross Equipped, it only shaves off 1 sec on it's 10-second cool down and it's not enough (sometimes) to deal a limitless combo, knocking the opponent up or down, voiding them from returning the attacks. In order to compensate for the range, they also have the Charge skill which knocks up the enemy when the last hit lands. It can also be used to evade or move away from the enemy while giving you damage reduction on the duration of the skill.

The Guardian is also a very sturdy opponent in the arena since their skills mostly complement's defense. Too bad their reflect skills is of not much use in PVE, if it was, it'll be fun to see this class rush head-on and take all the nukes the enemies can throw at him.

The Inquisitor and Saint are very tricky to use in the arena. Inquisitor uses long-range skills and summon statues that mostly electrocute the enemies hindering them from attacking or running away. The Saints however, rely on the wards since this class focuses on support. But don't fight them when they are Lvl80 because these guys will have a skill that makes the wards cast lightning in their respective areas(regardless of what ward they are) which means if you are surrounded by their healing wards and/or defense and debuff wards then you'd probably be toast with just one cast of their Lvl80 skill.


Conclusion:

I hope you guys agree with me about what I have written here, I didn't go into much detail because if I do, we might be looking at a 10-page long article.

Happy gaming!


Two ragnarok mobile games coming in English version



In case you missed it, XD recently announced that it's mobile version of Ragnarok will finally be released in English in SouthEast Asia. But wait, didn't Tencent announced that it will release the game in English, first?

Well you might be confused about what's going on but don't worry I'll explain it to you. It's kind of funny, actually.

Xindong's Ragnarok - Eternal Love
Tencent's Ragnarok - Love at First Sight

Yes, there's going to be 2 different versions of the game being released - one from XD and one from Tencent. XD and Tencent are two different developers and both have developed their own versions of the game. Both will be from Gravity as well, as you know it is the sole owner of the game franchise Ragnarok.

I could only speculate about what is going on in the background and I dont really want to discuss legalities as I have little information about those things, but Ill give my two cents about it at the end of this article.

More about the games being released, we could only expect that they are different - at least graphics-wise. If I am to judge the poster released on XD's preregistration page and compare it to the one from Tencent, it should somehow confirm my assumption that the game that XD will release will be the same game they released exclusively to China called "Ragnarok - Eternal Love" while Tencent's version is called "Ragnarok - Love at First Sight". If you haven't seen Tencent's version, go to Youtube and look it up. If you have played XD's version then I'm sure you'll notice the difference graphically - both UI and fluidity of the animation. Not to be biased but I'm sure you could also say that Tencent's version is better, not to mention all the other features they had put into it (like having your character do a selfie - like as if the character is REALLY holding a phone to capture a selfie). It's easy to say that XD is finally releasing their version in English (after players ranting to have one in English for years) while Tencent's release will be a whole different take on the game.

About the gameplay, we're sure that there shouldn't be any huge difference since they just created a mobile version of an ever so worldwide-popular pc game. You can actually consider it as the father of all MMORPGs.

As for the background story, we're not certain yet but the two different titles give us a hint that they might have different stories (as if most of the players give a crap, anyways). I'm not big with background stories, too, but since Eternal love was in Chinese and the third party translation group I subscribed to have not translated the story yet, back when I still played Eternal love ( yeah, I quit. Life.), I was unable to understand the story very well. It might be possible that the stories might be different. If not, I'm sure it revolves around old Roman Gods with a slightly different story about a protagonist.

So, there you have it. But you have to think, why is XD doing this now that the hype for Tencent's version is at its peak? And to be honest I didn't know this is possible without hitting each other with legalities. I mean come on, isn't it illegal that you are releasing a version of a game that I'm supposed to have sole rights? AND IN THE SAME MARKET, WTH? LOL. (It was rumored before that Gravity  signed a contract with XD that the mobile version Eternal love will be released only in China). Funny thing is, both games are official releases! It means Gravity has contracts for the two developers. Whatever is happening on the background I'm sure Gravity had it all sorted out - with deals this big, you're not gonna pick up a stone just to slam it to your own head, right? Well played, Gravity, well played.

So, to end this all up, here are the links to the two versions of the game. Preregistration for XD's release starts at September 19. Dont miss out!

Ragnarok - Eternal love (XD): http://en.ragnaroketernallove.com/
Ragnarok - Love at First Sight (Tencent): http://ro.qq.com

Thursday, August 16, 2018

Benefits of Daily Quests





I'm sure a lot of players reach a point where they are scrounging for experience to level up fast in order to enter the Dragon Lairs and farm S-grade materials needed for crafting either Ocean Dragon set or Green Dragon set. Well, that's at least how it was for me.

On this article, I'll try to explain all the benefits of doing your daily quests and how we can maximize achievement with the least expense of dragon coins. 




For those who don't know, daily quests are a list of tasks that give you 'points' once completed. They unlock various rewards or chests. In a day, a total of 5 chests can be obtained and these chests contain different rewards and experience points. Not only that, the daily points you collect are accumulated for the whole week which converts to a 500-point chest and a 1000-point chest. The best part, the 1000-point chest gives you a chance to get a permanent Wing through a raffle ticket! (I haven't won this yet, but maybe) For the list of rewards, see them below:

Daily

30 points
60 points
90 points
120 points
150 points
Weekly Rewards


500 points

1000 points


The tasks give the same number of points everyday except for the special task which is highlighted in yellow (see below). The special task is different everyday and it gives you 50 points once completed. Some of the special tasks, if I'm not missing anything, are the following: completing the adventure stage in the dice game, completing an abyss or a nest stage with at least one guild mate, killing 4 bosses in boss rush or gaining 2 succeeding Wins in the ladder.




You can gain a at least 185 points without spending a single dragon coin daily. Every task is achievable without spending dragon coins or real money except for the following tasks:

Buy gold 2 times - we have 1 free purchase of gold every day but to complete this task you'll need to spend 10 dragon coins and purchase a random amount of gold.

Buy stamina 2 times - stamina can be purchased using gold in the 'benefits' menu but you can only do so if you have unclaimed stamina (stamina that accumulated because your stamina is maxed out). Otherwise, you'll need to spend dragon coins.

Daily Package & Palace Noble Privilege - these can only be completed if you have purchased the premium privileges. (no, I'm not gonna discuss how to purchase this here).

Purchase any 1 item from the market - this can be completed by purchasing a Heraldry upgrade stone worth 3 dragon coins. This is all up to you if you want to complete this or not.


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I hope you learned a lot just by reading through this article. I would highly suggest that you finish all the tasks at least until you get the 5th daily chest. Do it every day and surely you will get the 1000-point chest every week.

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