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Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

Thursday, March 28, 2019

Ragnarok M: Stalker guide (bow or dagger?)

Image result for ragnarok mobile stalker


Just like being an assassin, Stalkers are divided by the type of weapon they use - the bow types and the dagger types. Both have their pros and cons. On this article, I will try to discuss both in detail, to give you an idea which is better for your type of game play.

EDIT: I switched to dagger-type Stalker, here's why.


At the early stages of being a rogue, it is best to begin using bows rather than daggers. For me, ranged farming/grinding is faster and better than melee. Even though it is has been proven that daggers yield better damage than bows. When you reach higher levels, you can decide if you want to stay with using a bow, or switch over to daggers.

Daggers

The main skill of dagger-type stalkers is the ambush+backstab combo. Backstab is a skill that deals 900% damage and deals double (1800%) when used right after ambush. This is great in PVP especially when ambush stuns your opponent. The only downside to this is it's SP consumption. Since stalkers (or thieves, in general) have naturally low SP, being skill-based begs you to equip yourself with items that has SP regeneration, Max SP or INT. Alternatively, you can mix a little bit of INT in your build just so you can cover that huge SP consumption.

PROs

- high damage output
- can farm fast, skill-based or normal attacks
- runes are near the center which means, you can get a lot of bonus attributes through runes and guild contributions but with less Gold medals needed.
- very versatile in PVP
- less food consumption when grinding/farming

CONs

- low hit rate unless you bank on Dex (in PVE, this is not a problem unless the monster has high flee)
- high SP consumption due to 2-skill combo
- low demand in ET due to inability to tank/semi-tank

Skills

TIP: the numbers within the parenthesis () are the suggested levels for each skill. You can change them depending on your job level or preference. The description beside each skill are in my own words - to understand more about the skills, please see the in-game descriptions.

Thief skills
  • Double attack (10) - main grinding skill, gives 50% chance to deal x2 damage when doing normal attacks using daggers
  • Improve dodge (10) - necessity, adds flee
  • Hide (10) - needed for vanish, go into hiding state for a couple of seconds
  • Ambush (10) - needed for back stab, deals damage. When used in hiding, has a chance to stun target.
Rogue skills
  • Tunnel drive (5) - decreases movement speed penalty during hide for 25%. Also increases flee by 10%
  • Enhanced Hiding (5) - needed for vanish, allows you to use skills only usable in hiding for 11 seconds
  • Backstab (10) - deals dmg, deals twice when used after ambush
  • Raid (5) - deals damage to area. Has a chance to inflict negative buff (snared, stunned and darkness) on enemies, they also receive more damage for 5 seconds. Only usable in hide.
  • Dagger proficiency (10) - adds damage when using daggers
  • Plagiarism (3 or 4 until Juno comes out) - versatile skill. learn skills from monsters, skill depends on which monster you use this skill on. Does not mean that if a monster uses soul strike, you will be able to copy it from that monster.
Stalker skills
  • Vanish (5) - immediately enters hiding state. Unlike hide, you won't be revealed by any skill, by being hit or by using any other skills or even if you attack your opponent. Also reduces damage up to 80% for the duration. Lasts 5 seconds max.
  • Rogue's nature (10) - permanently increase dexterity +10 and attack speed +10%
The following stalker/rogue skills are optional, depending on your taste:
  • Intimidate (10) - deals damage and teleport you with the enemy on a random spot in the map.
  • Close confine (5) - locks the target with you for a couple of seconds. Can only be removed by certain actions and/or skills.
  • State pursuit (5) - passive, necessary if you use close confine and/or Raid. lets you deal more damage to enemies under snared, stunned, darkness or hit by close confine.
  • Disabling strike (5) - deals dmg and decreases movement speed of enemy.
  • Raid (5) - deals damage to area. Has a chance to inflict negative buff (snared, stunned and darkness) on enemies, they also receive more damage for 5 seconds. Only usable in hide.

Aside from using the combo ambush+backstab, dagger-types also has the option to go full-stripper. I did not include the stripper skills here because (tbh) I haven't tried them. Plus, the items required to make stripping effective are expensive as of the moment (in SEA). However, I'd like to say that strippers play a vital role in WOE or even in PVP as they can nullify tanks or nukers if they successfully strip them. Also, if you go full stripper, it doesn't mean you can't go backstab. If you go full stripper, you will need to sacrifice intimidate, close confine, state pursuit and disabling strike to get skill points for the stripper skills.

Bows

The other end of the stalker build is the bow-type which focuses on one skill - Triangle shot. I'm sure you've heard that TS-types are so powerful and OP but I say wait until Shinto/Shadow Chaser is released (Mana trap build). But since it isn't yet, let's talk about Triangle Shot.

Triangle shot is basically, an upgraded double strafe. Now, there's nothing fancy about the skill itself - damage output is x3 your ATK. However, the power of TS is coming from runes and the Roguemaster's bow. I'll explain them in detail as we go along.

PROs
  • high damage output
  • ranged attack
  • one shot, fast kill
CONs
  • Expensive equipments
  • runes are too far away from each other
  • maximum damage output depends on the final tier of the weapon and the runes
  • low sp pool, unless you bank on INT


Skills

TIP: the numbers within the parenthesis () are the suggested levels for each skill. You can change them depending on your job level or preference. The description beside each skill are in my own words - to understand more about the skills, please see the in-game descriptions.

Thief skills
  • Improve dodge (10) - necessity, adds flee
  • Hide (10) - necessity
  • Enchant poison (10) - very useful in quest bosses or high def monsters
You can choose to spend the other 10 skill points on any of the following skills:
  • Strong attack (10) - reduces movement speed of enemy
  • Poison attack (10) - deals damage, with chance to inflict poison
  • Detoxify (1) - removes poison
Rogue Skills

  • Double strafe (10) - aside from dealing double damage on a single attack, it also increases the skill multiplier of Triangle shot.
  • Auto-firing (3) - 9% chance to auto-fire double strafe when dealing auto-attacks
  • Vulture's Eye (10) - increases Hit permanently, and increases range for double strafe, disabling strike (stalker), and triangle shot (stalker)
  • Tunnel Drive (5) - increases movement speed when hiding (20%), and permanently increases Flee by 10%
  • Enhanced Hiding (5) - after hide status is disabled/ended, hide-only skill effects can still be used (ambush double damage, raid increased damage, etc)
  • Snatch (5) - steal zenny from monsters, pre-requisite for Rob
  • Rob (10) - very useful in farming, gives 20% change to get x2 crafting material from monsters (means, not all items dropped by monsters are doubled)
  • Plagiarism (optional, 4) - I say this is optional because you only need to use this once - when you copy level 4 EDP from Parasite in borderland (Juno entrance). After that, no matter how you reset your skills and leave plagiarism with 0 points, the EDP skill will be there for you to use.
note: As you could see, the total number of skill points needed here is more than 40. Its because you only need 25 skill points for stalker skills (seen below), then you can use the rest on rogue skills.

Stalker
  • Triangle Shot (10) - deals 190% x3 to enemy. can only be used with bows
  • Rogue's nature (10) - permanently increases Dex (10) and Attack speed (10%)
  • Vanished (5) - very useful in PVE or PVP, keeps you hidden even after being hit. Also, decreases dmg intake when in this status. (up to 80%)
Below are some of the optional skills you can use:
  • Snatcher - automatically triggers 'snatch' when doing auto attacks, also increases snatched zenny
  • Intimidate - I use this for trolling. but could also be useful when the monster you farm is far away from each other - i.e dark priests\
  • discount - very useful when you constantly purchase meals from NPCs


Breakthrough:

Once you breakthrough, you will have 30 more skill points at your disposal. You can follow my suggestion below:
  • Triangle Shot (+10) - increases skill dmg to 240% x3. Downside: 47 SP per skill
  • dodge (+5) - Permanently increases Flee by 30, Flee rate by 5% and Move Spd by 15%
  • Vulture's eye (+10) - new meta: double strafe and auto attacks increase damage depending on distance from target (up to 60%)
  • enhanced hiding (+5) - new meta: increase movement speed when hiding (up to 20%)
My 2 cents on the increased SP consumption of Lvl20 triangle shot:
You can opt NOT to increase TS to 20 if you want to save up on SP (and meals/foods of course). If you farm on crowded maps like OrcLadies in Clock tower B1F, use that Lvl20 TS for faster kill and to avoid other players for stealing your kill. But if you farm on mid-level monsters and that the map is not too crowded, you can opt to use a lvl 10 TS with a Lvl 20 Vulture's eye - One hit with a normal attack and a 10TS will be sufficient enough to kill the monster in about 1 sec. If it doesn't, use the other way instead.


END NOTES:

The use of bow or dagger is totally up to you as a player. But, the fun thing about Ragnarok Mobile is that the Ymir's notebook is available. This means, you can reset unlimited times and use this in your advantage - use a bow to farm, and use a dagger to kill MVPs/PVP.

Thursday, December 20, 2018

Recommended Weapon Cards

Ever wonder how the others have 5 to 6-digit damage when using skills? Using the right cards when battling certain monsters or bosses makes a very huge difference. You should use them depending on the race, size or elements of the opponents. By the way, this article is meant for Assassins only, but could only be used as a guide for race and size cards by other classes.
note: Ill be using my own words to describe anything about the cards to give them more sense. You'd notice that they are a bit off from the actual description in the game.


Weapon Cards


Size cards

All monsters in Rune Midgard are categorized into three - small, medium and large. Most MVPs are sized large and this is the main reason why Minorous card is in high demand. In PVP however, players are sized medium and the race is demi-human (obviously).




Desert Wolf Card

Card type - weapon card
Effect - Damage to Small sized monsters + 25%, ATK +15
Draw/Loot permanent buff - ATK+8
Adventurer book storage effect - adds 25% more damage to small monsters if damage to small monsters is more than 50% (51% and higher)
Notes: size cards are usually expensive since they cover a lot of monsters




Skeleton Worker Card


Card type - weapon card
Effect - Damage to medium sized monsters + 15%, ATK +15
Draw/Loot permanent buff - MaxHP+28
Adventurer book storage effect - 
Notes:
Very in demand since players in PVP are sized medium, this adds damage when doing PVP. You can only get this card from King Poring in Prontera south.


Minorous Card


Card type - weapon card
Effect - Damage to large sized monsters + 25%, ATK +15
Draw/Loot permanent buff - ATK+8
Adventurer book storage effect - adds 25% more damage to large monsters if damage to large monsters is more than 50% (51% and higher)
Notes:
Like I mentioned before, this is high in demand because most of the MVPs are large sized.



Element Cards

There are 10 elements in Ragnarok Mobile - earth, wind, fire, water, shadow, holy, undead, poison, ghost and neutral. Like any other game, certain elements deal more damage on one element but deals half on another. For guidance on damage amplification, please see the table below:

(credits to theridersdiary.com for this table)



For wind monsters..
Mandragora card


Card type - weapon card
Effect - Damage to wind monsters + 20%
Draw/Loot permanent buff - dmg to wind monsters + 2%
Adventurer book storage effect -
Notes: better used in pairs (2pcs). Good versus punk, sky petite, wind ghost (obviously) or MVPs like Goblin Leader or Mistress



For earth monsters..
Menblatt card

Card type - weapon card
Effect - Damage to earth monsters + 20%
Draw/Loot permanent buff - MDef+4
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Orc Archers/Warriors, Sting, Ferus, Petite and MVPs like Orc Hero, Orc Baby, Orc Lord and Maya


For fire monsters..
Vadon card

Card type - weapon card
Effect - Damage to fire monsters + 15%
Draw/Loot permanent buff - dmg to fire monsters +2%
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Minorous, Kobold Archer, Brilight and MVPs like Eddga, Golden Thief Bug and Moonlight Flower



For water monsters..
Drainliar card

Card type - weapon card
Effect - Damage to water monsters + 20%
Draw/Loot permanent buff - MAtk+6
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Anolian, Sohee, Penomena and MVPs like Strouf, Hatii and Spashire



For holy monsters..
Orc Skeleton card

Card type - weapon card
Effect - Damage to holy monsters + 20%
Draw/Loot permanent buff - MaxHP+24
Adventurer book storage effect - 
Notes: you might want to consider this card if you want to grind in Christmas Cookies in Lutie or if you want to hunt the MVP Randgris.



For Ghost monsters..
Mao Guai card

Card type - weapon card
Effect - Damage to ghost monsters + 15%
Draw/Loot permanent buff - MaxHP+28
Adventurer book storage effect - 
Notes: This can be crafted in King Poring. This is not a cheap card. You wouldn't really want to have this just for grinding in Eggyra or hunting Ghostring, right?


For Undead monsters..
Goblin Archer card

Card type - weapon card
Effect - Crit Dmg + 10%, Crit to Undead monsters + 20
Draw/Loot permanent buff - Crit Dmg + 5%
Adventurer book storage effect - 
Notes: Commonly used by Crit classes like Sinx and ADL Snipers. Hunted, for its perma buff Crit Dmg +5%



For Poison monsters..
Anacondaq card

Card type - weapon card
Effect - Damage to Poison monsters +15%
Draw/Loot permanent buff - MaxHP + 28
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus Cramp, Kobold Buckler and Argiope



For shadow monsters..
Santa Poring card

Effect - Damage to shadow(dark) monsters +15%
Draw/Loot permanent buff - MaxHP + 28
Adventurer book storage effect - 






For neutral monsters, of course all you need is to increase your own attack since normal attacks, by default, are neutral.


For neutral monsters..
Archer Skeleton card

Card type - weapon card
Effect - Meelet Atk +5%, Ranged Atk+10%
Draw/Loot permanent buff - Atk+8
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Preferred by ranged DPS like Stalkers and Snipers



And Archer Skeleton card's counter-part.. For neutral monsters..
Zherlthsh card

Card type - weapon card
Effect - Meelet Atk +10%, Ranged Atk+5%
Draw/Loot permanent buff - ATK+6
Adventurer book storage effect - 
Notes:







Race Cards

Now for the race cards.. there are also 10 races in Rune midgard and they are Angel, brute, demi-human, demon, dragon, fish, formless, insect, plant and undead. 

NOTE: There is a hierarchy between race, size and element damage but I can not find the information. If ever you know this information, please comment below so that I could update this article. Thank you so much!



For Brute monsters..
Goblin card

Card type - weapon card
Effect - Damage to Brute monsters +15%
Draw/Loot permanent buff - damage to brute + 2%
Adventurer book storage effect - 
Notes: 

For Dragon monsters..
Green Petite card

Card type - weapon card
Effect - Damage to Dragon monsters +20%
Draw/Loot permanent buff - Max HP + 24
Adventurer book storage effect - 
Notes: alternatively, you can also use Dragon Egg card. These cards are great for hunting in the GH Outskirt - good source of Hand of Gods

For fish monsters..
Flora card

Card type - weapon card
Effect - Damage to fish monsters +15%
Draw/Loot permanent buff - Damage to fish race + 2%
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). Good versus anolians and phenomena

For demi-human monsters..
Hydra card

Card type - weapon card
Effect - Damage to demi-human monsters +15%
Draw/Loot permanent buff - Damage to demi-human + 2%
Adventurer book storage effect - 
Notes: high in demand because it can be used in PVPs, as I have mentioned, players are classifieed as demi-human.

For formless monsters..
Pecopeco Egg card

Card type - weapon card
Effect - Damage to formless monsters +15%
Draw/Loot permanent buff - MaxHP + 24
Adventurer book storage effect - 
Notes: better used in pairs (2pcs). great for farming in Stings and in the Clock tower dungeons - most of the monster in clock tower are formless

For Insect monsters..
Rafflesia card

Card type - off-hand card
Effect - Damage to insect monsters +25%
Draw/Loot permanent buff - Damage to insect +1%
Adventurer book storage effect - 
Notes: Rafflesia is a Mini boss - one of the reasons why this card is expensive. What's great about this card is that it is an off-hand card, which means the 2 slots in your weapon is available for either elemental or size cards.

For Demon monsters..
Strouf card

Card type - weapon card
Effect - Damage to demon monsters +25%
Draw/Loot permanent buff - Damage to demon +2%
Adventurer book storage effect - 
Notes: very expensive since this is a MVP card. But if you can have this, it is very useful in grinding in Glast Heim.



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I'll end this article with a tip: Elemental cards are the cheapest you can get. If you have a target monster to farm on, consider whichever card is cheaper. I'll update this article whenever I can, for now, I need to end this here. Thank you!


Wednesday, November 14, 2018

Dagger Assasin Skill build

This article is going to be straight forward and would only focus on the skill build for dagger assassins. I know that you guys have been looking for a skill build comparison of Katar vs Dagger but unfortunately, I don't have enough experience in using Katars that I can't really say what skill build is best for them. Sorry!

Let's break down the skills into three sections - thief, assassin and sinX.

(photo grabbed from ragnarok.wikia.com)

Thief skills

Double Attack 

- the main skill used by dagger assassins. At level 10, it gives 50% chance to cause 200% damage to an enemy.
- there are guild runes, 4 in total, that give additional 40% damage to double attack. It is a MUST to get them first whenever you can.

Ambush

- very useful in PVP
- using this skill while in a hiding status (including the overlapping hide status caused by Advanced hiding) has a chance to stun the enemy and cause additional 100% damage.

Flee (Dodge) and Hide

- these skills needs no explanation and it is essential to an assassin regardless of the build

Optional skills: (Envenom and detoxify)

You can choose not to use ambush and use the skill point on Envenom and/or detoxify. There is an assassin skill that compliments Envenom (adds 40 ATK). Detoxify is proven useful in PVP/WOE as it cleanses poison brought about by other assassins.


Assassin skills

Piercing blades

- gives a 25% chance to cause -50% ignore def to an enemy for 4 seconds. Since assassins have decent attack speed, this triggers nicely. It is the main reason why dagger builds are based on ignore def item sets.

Strengthen Poison

- gives 40 ATK when you cast Envenom level 10.

Sonic Blow

- one of the main skills for Assassins. deals 600% or 800% (not sure with SEA) physical damage.
- in classic Ragnarok Online, this skill is exclusive to Katar users but in ROM, this can be used regardless of the weapon being used.

Sonic Acceleration

-although the description says that it adds 100% damage to Sonic Blow, it actually doubles the damage up to 1200% or 1600%.
-this skill also add accuracy (Hit) permanently. +30 hit at Lvl 5 (max)

Back Slide

- a utility skill that is helpful in both PVP and PVE. Slides you back up to 5 meters and immediately enters hide status for a few seconds. This status is different from the actual Hide skill but works very much the same - ambush causes stun, etc.

Optional skills

The above list will actually take up your 40 skill points but if in any case you don't feel like getting any one of them, the other available skills are:
- Venom Dust (or Venom Diffusion in SEA), causes damage to the area around you. If the target is poisoned, it scatters the poison to any nearby monster, inflicting poison status to them as well. I once used this when I started and it is pretty helpful when you are 'mobbing' - or when you attract a lot of monsters and kill them simultaneously.
- Poison Kunai to be honest is NOT economical in any way possible. uses one poison bottle (thats' 500z bro!). It inflicts poison (100% success on mobs) and has a long range. Effect is different on PVP because of the resistance from stats and/or equipment/skills.

Assassin Cross

Enchant Deadly Poison

- an essential skill for any type of assassin.
- Adds 30% physical attack for 40 seconds. The cooldown is also 40 secs which means, if you have the right SP recovery set then you can put this skill in auto then have unli EDP while grinding!

Slash (aka Execution Slash)

- Disclaimer: the damage of this skill has changed since I stopped playing. And I'm not so sure if the damage in ROM CN is the same in ROM SEA.
- deals 800%(?) physical damage to a single target and increases your next normal attack damage to 200%
- if this is used to a target who's health is less than 30%, then it will deal twice the damage.
- This means, if your target's HP is less than 30% then you will hit 1600% and your next normal attack (also works  on double-attack) damage (non-skill) will deal 200% of your physical attack.
-I'd like to point out that you might want to keep this skill at level 1 for grinding purposes. I find it cheaper to use in terms of SP consumption than Sonic Blow. 

Advanced Hiding

- this extends the effect that allows hide-only skills. For example, grimtooth or ambush's double damage. grimtooth can only be cast when you are in hide status, same with Ambush, it deals double damage when used in hide status. This skill lets you use those hide-only skill effects at certain period after Hide was worn off (21 secs max).
- this also deducts the movement speed penalty when you are in Hide status (-20%)

Optional skills

Soul Breaker - the calculation for it's damage is a bit complicated. Please see the skill description for more info. I had planned to build a dagsin around this skill - an INT-STR build. But at that time when I was still playing in CN server and it was just EP2, the items needed, especially the Dagger (Fortune dagger) was not a viable option and I had a limited amount of zenny at my dispense (zenny is hard you know). This would have been a very fun skill to use - it was long range, and also dealt both physical and magical attack. But, even with a dedicated item for it (the fortune sword), prioritizing this skill was not very economical.
Meteor Assault - This is a useful skill since assassins dont have much AOE skills. It deals 440% physical damage around you and has a 25% chance to inflict debuffs (stun, bleed, blind). the chance doubles when you cast this skill in Hide status.


Stay tuned for Guillotine Cross skills!

I did not mention the Katar-only skills because it is pointless to a dagger sinx build article.


You might also be interested in these topics:
Katar vs Dagger
Dagger Assassin
Ambush (theory build) 

Friday, November 9, 2018

Parties!






I have noticed that a lot of players are having a hard time looking for parties for specific tasks - 300 mob tasks, quests, Endless tower, Rifts. Here, I'd like to teach you guys how to make use of the Party UI so that instead of shouting in the world chat to look for parties, to just use the internal UI to find them.

The party UI is almost straight forward - you click on the green button to create a party; invite friends to create a party, refresh the list; apply for specific parties, and the highlight of this article - the buttons on the left. They actually refer to the parties that are setup specific for the tasks. Here's what they are for:


1. Nearby



The default setting when making a party is set to 'nearby'. It shows all parties within the map unless they are set for a specific task such as Endless Tower, Training grounds, Dojo or Rifts.


2. Endless Tower



This needs no explanation but when you click on this button, it shows all parties within your current channel that are set for endless tower. It also shows the floors where the party is set to start. This makes it easy for anybody to apply and find other players that wants to go ET and with their specific target floors.


3. Training Grounds



For those who don't know, the training ground is where you get poring coins (these are the pink colored coins you use to purchase headgear blueprints). It is also a good place to train your PVP gears because the puppets you fight are with stats allocation like real players.

4. Dojo



The Dojo is also known as the Guild dojo; it can be accessed within the guild hall. You can only get loots once though, but you can help a guild member finish them and get friendship cards.

5. Rifts



Rifts are those lightning-like things that you see on the maps that give very good loots (Earrings, Gloves, Rings, etc) depending on which one you decide to take. Beware though, as the level of the rift rises, so are the mobs that are in them.
By using this button, you will be able to filter the parties that are planning to take specific rifts. click on the one that you'd like to enter then apply. The parties here are also on the same channel that you are in, so there's no need to worry about it.


Friday, October 19, 2018

Ragnarok Mobile Dual Login on your Smartphone


EDIT:
Playing Ragnarok Mobile on split-screen SIMULTANEOUSLY (at the same time) is not working on MOST latest smart phone models. It is always safe to try the method mentioned below but if it really doesn't work even if you had installed the 64-bit support for either Dr. Clone or Parallel Space, then you are doomed.




In Ragnarok Mobile, heck, even in the classic RO, having dual login is a huge advantage. Tagging along your alternate support Priest will always come in handy especially if you want to grind on maps where the monster's level is higher than yours at almost ANYTIME!

Since not all of us have access to a computer which can easily run multiple instances of android emulators, the only viable option to do dual login is thru smartphones - or if you have more than one smartphone, then good for you! Since newer models come with higher processors and GPUs that can perform multitasking, dual login can be done in almost every smart phone - ALMOST. This means, not all smartphones can run dual login - may it be because the phone's specs can't handle dual login, or the phones' installed OS doesn't support it.

Even if your phone says it has either Nougat or Oreo, smartphones have varying versions of the operating system (android) and it usually is dependent on the manufacturer of your phone who, in that case, pre-installed your phone with their own version of android and it is up to them if they allow split screen or not. Worry not though, you can opt to install a custom ROM on your phone so that you can enable split screen. I'm not going to teach you how because there are tons of tutorials in YouTube! Just go and find one that is specific for you device model.

NOTE:
Split screening on your smartphone doesn't mean you can now run ROM in dual login. Even if you get it to split screen, only one of the instances would continue to play - depending on which instance you have last made reactions with. I checked online and found Dr. Clone. It's one of those apps that duplicate your app, letting you use two accounts without having you log out and log back in.

I know you have the idea of how it works; so here's what you'll need to do to run dual login on Ragnarok mobile:

1. Download Dr. Clone from the Playstore.
2. Follow the instructions on duplicating an app - duplicate Ragnarok Mobile.
3. Do not run Ragnarok mobile yet! If you were able to patch the whole game before duplicating, you'll need to copy the data files from the root folder into the duplicated folder so that you won't have to patch them again for the duplicated Ragnarok Mobile.
4. Open a file manager app (if you don't have any, I suggest downloading FileExplorer from the Playstore)
5. Navigate to Internal Storage > Android > data
6. Copy the folder named com.xd.ro (might be different in Ragnarok Mobile SEA)
7. Navigate to Internal Storage > Dr. Clone > Android > data and paste the folder here.
8. Wait. (the folder is almost 2Gb, you'll have to wait for your phone to finish copying before you can play, or if your phone supports background processes then you can facebook or do other stuff while waiting)
9. Run the duplicated ROM to see if it works. If it does, open the multi-tasking feature of your android phone ( it is usually the three-bar icon to the left of the home button on the bottom part of your screen)
10. You should see 'split screen' on the top of the app cards that you see now. Click on it then long-press the duplicated Ragnarok Mobile app card and drag it to the split screen area.
11. It will open on the top-half of the screen. Now, you can press the bottom half and then run the original Ragnarok Mobile app.
12. It will kick back into half screen but now, you should be looking at two ragnarok mobile apps running on your screen, side to side.


Please take note that the instructions might be a bit different on your mobile. But this is the whole idea of the dual login. If you have further questions, feel free to ask.

NOTE: If it doesn't work, download Dr. Clone 64-bit support. Your phone might be 64-bit, that's why Dr. Clone is having issues. installing 64-bit support together with Dr.Clone should fix that issue.





Friday, October 5, 2018

Ragnarok Mobile minimum requirements

Image result for ragnarok mobile

I know we all are waiting patiently for the official release of Ragnarok Eternal Love SEA (Ragnarok Mobile) and some of us are actually looking into upgrading their phones to make sure they can play it when it becomes available. However, I have not found any single article that discusses the minimum requirements to play the game and I don't really have any idea what they could be. But, having been able to play the game when it was first released in open beta using a two year old phone that I had back then, I think I could share an idea of what you should at least look for a phone, when considering buying one to play Ragnarok Mobile.

When the game was officially launched in January 2017, I was still using my 2 y/o Asus Zenfone 2 Laser 5.5". It didn't have any issues or lags when playing the game but since the game itself had heavy graphics and a lot of moving objects, NPCs included, the battery drains fast. Of course this is true to all mobile phones so to play longer I had to play with lower graphics.

Considering how old my phone was - the chip sets included - we can have a basis of what specs we need for a phone that can play Ragnarok mobile. Below are the specs of my Asus Zenfone 2 Laser 5.5":

OSAndroid 5.0 (Lollipop), upgradable to 6.0 (Marshmallow)
ChipsetQualcomm MSM8916 Snapdragon 410
CPUQuad-core 1.2 GHz Cortex-A53
GPU
RAM
Adreno 306
8/16 GB, 2 GB RAM
(source: GSMarena)

With all the new phones that came out recently, I think I can say the least that the below specs can play Ragnarok Mobile:

CPU: at least Quad-core 1.3 GHz or higher
GPU: at least Adreno 306 or higher
RAM: atleast 2 GB or higher
ROM: at least 16 GB or higher

Please take note that some players say that the game, including the updates upto Episode 5, reaches up to 6 GB worth of ROM. So if you only have 8 GB as an internal storage, there will be no more room for updates if the game releases the next episodes. (FYI Android OS eats up to 4-5 GB of storage)

Now that we have a basis, some of you who want lag-free and frame-drop-free experience can opt to look for the higher end specs on phones. What comes together with using high-end phones is the ability to use dual-login, proven useful for grinding and farming in the higher levels.

Some people may disagree with me that the specs listed here may be a little too low for playing the game. Like I said, it CAN play the game. BUT, I haven't really tried it in WoE. If you want to play WoE then you will want to opt for the higher specs phone.

However, if you have a PC, I'd rather have you play the game using emulators because playing extensively on your phone will have it damaged over time. And, depending what's under the hood of your PC, you can play an unlimited number of instances of the game - one per character - and have a party either running around like a 'train-to-busan' grinding and farming or play the tower with a complete party all by your self.

I hope you find this information useful the least. I'd like to emphasize again that this is based on my own experience and that you are free to tell me otherwise if you think that I am wrong.

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